Mad Rocket: Fog of War Wiki
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[[File:Ui common icon bp 1.png|left|thumb|47x47px]]
 
 
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<div id="body_des" align="center">'''"If all arms are of the same level, there is only one factor that will determine the strength. It is about who better manages Battle Points and Cooldown time!"'''
 
<div id="body_des" align="center">'''"If all arms are of the same level, there is only one factor that will determine the strength. It is about who better manages Battle Points and Cooldown time!"'''
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<div id="body_title" align="center">'''Get Battle Point'''</div>
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[[File:Battle-deck.png|centre|thumb|376x376px]]<div id="body_title" align="center">'''Get Battle Point'''</div>
 
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*Battle Point(BP) is spent to deploy troops or to shoot rocket missiles on the battlefield. During the battle, 1 BP is produced in every 0.8 seconds.
[[File:Img deck rocketshower.png|thumb|184x184px]]
 
*Battle Point(BP) is spent to deploy troops or to shoot rocket missiles on the battlefield. During the battle, 1 BP is produced in every 1.25 seconds.
 
 
*The player begins a battle with 6 battle points and can hold a maximum of 10.
 
*The player begins a battle with 6 battle points and can hold a maximum of 10.
 
*The attacker can earn 1~4 extra battle point when opponent’s defensive buildings are destroyed.
 
*The attacker can earn 1~4 extra battle point when opponent’s defensive buildings are destroyed.
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Latest revision as of 03:19, 29 November 2018

"If all arms are of the same level, there is only one factor that will determine the strength. It is about who better manages Battle Points and Cooldown time!"

Battle-deck
Get Battle Point
  • Battle Point(BP) is spent to deploy troops or to shoot rocket missiles on the battlefield. During the battle, 1 BP is produced in every 0.8 seconds.
  • The player begins a battle with 6 battle points and can hold a maximum of 10.
  • The attacker can earn 1~4 extra battle point when opponent’s defensive buildings are destroyed.

Cooldown time
  • A re-use of a card that has been used once requires a certain amount of cooldown time.